Canny Observer | When a character with this talent makes a Perceptioncheck, they gain a +4 bonus. |
Combat Trick | A character that selects this talent gains a bonus combat feat. |
Fast Stealth | This ability allows a character to move at full speed using the Stealth skill without penalty. |
Focusing Attack - Confused | When a character is confused and hits a creature with a melee attack that deal sneak attack damage, the character is no longer confused. |
Focusing Attack - Shaken | When a character is shaken and hits a creature with a melee attack that deal sneak attack damage, the character is no longer shaken. |
Focusing Attack - Sickened | When a character is sickened and hits a creature with a melee attack that deal sneak attack damage, the character is no longersickened |
Iron Guts | A character with this talent has a cast-iron stomach or has trained themselves to withstand poisons, especially ingested ones. They gain a +1 bonus on all saves against poisons as well as a +4 bonus on saves against all Spellsand effects that cause the character to be nauseated or sickened. |
Slow Reactions | Opponents damage by the character's sneak attack can't make attacks of opportunity for 1 round. |
Terrain Mastery | A Roguewith this talent gains a favored terrain, as the Rangerclass feature of the same name, but the bonus does not increase with her level. |
Uncanny Dodge | The character can react to danger before her senses would normally allow her to do so. She cannot be caught Flat-footed, nor does she lose her Dexteritybonus to AC if the attacker is invisible. She still loses her Dexteritybonus to AC if immobilized. A character with this ability can still lose her Dexteritybonus to AC if an opponent successfully uses the feint action against her. If a character already has uncanny dodge from a different Class, she automatically gains Improved Uncanny Dodgeinstead. |
Blinding Strike | A character who selects this talent gains Blinding Critical as a bonus Feat, even if she doesn't meet the prerequisites. |
Confounding Blades | When a character with this talent hits a creature with a melee weapon that deals sneak attack damage, the target cannot make attacks of opportunity for 1d4+1 rounds. |
Crippling Strike | A character with this ability can sneak attack opponents with such precision that she blows weaken and hamper them. An opponent damage by one of her sneak attacks also takes 2 points of Strengthdamage. |
Dispelling Attack | An opponent that is dealt sneak attack damage by a character with this ability is affected by a targeted dispel magic affecting one of the spell effects active on the target. The caster level for this ability is equal to the character's level. |
Double Debilitation | Whenever the character inflicts a penalty against a target using the debilitating injury class feature, they can select two penalties to inflict. The target can never be subject to more than two penalties in this way at one time. If any additional penalties are inflicted, any previous penalties immediately end. Any effect that heals damage to the target negates both of the penalties. |
Familiar | A Roguewith this talent gains a familiar as the familiar option of the wizard's Arcane Bondclass feature. |
Improved Evasion | This works like evasion, except while the character still takes no damage on a successful Reflexsaving throw against an attack, they also take only half damage on a failed save. A helpless character does not gain the benefit of improved evasion. |
Improved Uncanny Dodge | The character can no longer be flanked. This defense denies another Rogueability to sneak attack the character by flanking her, unless the attacker has at least four more Roguelevels that the target does. |
Opportunist | The character can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round and can' be used more than once per round. |
Intimidating Prowess | Your physical might is intimidating to others. Benefit: Add your Strengthmodifier to Persuasionskill (when used to Intimidate) checks in addition to your Charismamodifier. |
Skill Focus | Choose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill. |
Weapon Focus | Choose one type of weapon. You can also choose unarmed strike (or, if you are a spellcaster, melee or ranged touch attack) as your weapon for the purposes of this feat. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. |