Hazardous Environment Combat Unit/Quotes - Combine OverWiki, the original Half-Life wiki and Portal wiki (2024)

Hazardous Environment Combat Unit/Quotes - Combine OverWiki, the original Half-Life wiki and Portal wiki (2)This is a quote article.

This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes.

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Hazardous Environment Combat Unit/Quotes - Combine OverWiki, the original Half-Life wiki and Portal wiki (4)

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The following is a list of quotes from Hazardous Environment Combat Unit.

Contents

  • 1 Half-Life (pre-release)
  • 2 Half-Life
    • 2.1 Regular Marine quotes
  • 3 Half-Life: Opposing Force Press Demo
    • 3.1 Regular Marine quotes
    • 3.2 HECU Engineer quotes
  • 4 Half-Life: Opposing Force
    • 4.1 Regular Marine quotes
    • 4.2 HECU Engineer quotes
    • 4.3 HECU Medic quotes
    • 4.4 Military Police quotes
    • 4.5 Radio announcements
    • 4.6 Unused quotes
      • 4.6.1 Regular Marine quotes
      • 4.6.2 Military Police quotes
      • 4.6.3 Radio announcements
  • 5 Half-Life: Blue Shift
  • 6 Half-Life: Decay

Half-Life (pre-release)[edit]

Location: sound/hgrunt/

Filename(s)Quote
gr_alert1*Unintelligible chatter*
gr_cover2Cover me!
gr_idle1
gr_idle2
gr_idle3
*Unintelligible chatter*
gr_loadtalkI've got something for you.
gr_squadformSquad, form up!
makesquadBlast 'em!

Location: sound/hassault/

Filename(s)Quote
hw_alertYou're dead! You hear me? Dead!

Half-Life[edit]

Location: sound/hgrunt/

Narrative quotes:

Filename(s)Quote
c2a2_hg_chat1aSo who is this guy Freeman?
c2a2_hg_chat2aThey say he was at ground zero.
c2a2_hg_chat3aScience team? You think he was responsible? Sabotage, maybe?
c2a2_hg_chat4aYeah, maybe. All I know for sure is he's been killing my buddies.
c2a2_hg_chat5aOh yeah, he'll pay. He will definitely pay.
c2a3_ambush_voxGet him! Heh, nice hit. Uh, all right, we got him.
c2a3_hg_1dragWhere we taking this Freeman guy?
c2a3_hg_2dragTopside for questioning.
c2a3_hg_3dragWhat the hell for? We got him. Let's kill him now!
c2a3_hg_4dragUh, and if they find the body?
c2a3_hg_5dragBody? What body?
c2a3_hg_laughLaughter
c2a5_hg_lebuzCome in, Cooper. Do you copy? Forget about Freeman. We're abandoning the base. If you have any last bomb targets, mark them on the tactical map. Otherwise, get the hell out of there. Repeat, we are pulling out and commencing airstrikes. Give us targets or get below.
c2a5_hg_abandonForget about Freeman! We are cutting our losses and pulling out. Anyone left down there now is on his own. Repeat, if you weren't already, you are now...
hg_sucksI killed twelve dumb ass scientists and not one of 'em fought back. This sucks.
hg_civviesI didn't sign on for this sh*t. Monsters, sure, but civilians? Who ordered this operation anyway?

Regular Marine quotes[edit]

Location: sound/sentences.txt (speech system sentences), sound/hgrunt/ (sound files)

Each quote is a combination of pre-recorded, sometimes programmed to resonate a bit different, sound files (in some cases they consist of a single statement). It is worth noting that almost every sentence beings and ends with (or simply utilizes) a clik sound, which will not be listed here. The same system applies to _comma and _period sounds.

When they spot a hand grenade:

Sentence nameFilename(s)Quote
HG_GREN0grenade!Grenade!
HG_GREN1take!, cover!Take cover!
HG_GREN2oh!, sh*t!Oh sh*t!
HG_GREN3get!, down!Get down!
HG_GREN4of!, god!Oh God!
HG_GREN5no!No!
HG_GREN6move!Move!

When they spot the player, Gordon Freeman:

Sentence nameFilename(s)Quote
HG_ALERT0squad!, we!, got!, freeman!Squad, we got Freeman!
HG_ALERT1target!Target!
HG_ALERT2movement!Movement!
HG_ALERT3sh*t!, we!, got!, hostiles!sh*t! We got hostiles!
HG_ALERT4squad!, get!, freeman!Squad, get Freeman!
HG_ALERT5squad!, neutralize!, freeman!Squad, neutralize Freeman!
HG_ALERT6move!, in!Move in!

When they spot an alien:

Sentence nameFilename(s)Quote
HG_MONST0bogies!, my!, sector!Bogies, my sector!
HG_MONST1we!, got!, bogies!We got bogies!
HG_MONST2alien!, alert!Alien alert!
HG_MONST3alien!, movement!Alien movement!

When they need to take cover:

Sentence nameFilename(s)Quote
HG_COVER0take!, cover!Take cover!
HG_COVER1I!, need!, suppressing!, fire!I need suppressing fire!
HG_COVER2we!, need!, backup!We need backup!
HG_COVER3two!, hot!, here!Too hot here!
HG_COVER4fall!, out!Fall out!
HG_COVER5clear!, this!, area!Clear this area!
HG_COVER6god!, damn!God damn!
HG_COVER7cover!, fire!Cover fire!

When they throw a hand grenade:

Sentence nameFilename(s)Quote
HG_THROW0fire!, in!, the!, hole!Fire in the hole!
HG_THROW1take!, this!Take this!
HG_THROW2fire, in, the, holeFire in the hole!
HG_THROW3squad, stay, downSquad, stay down!

When they taunt the player:

Sentence nameFilename(s)Quote
HG_TAUNT0uhh, we, got, heavy, fireUhh, we got heavy fire.
HG_TAUNT1roger, hold, positionRoger, hold position.
HG_TAUNT2we!, will!, kick!, your!, ass!We will kick your ass!
HG_TAUNT3mister, you, are, going, downMister, you are going down.
HG_TAUNT4you, got, nothingYou got nothing.
HG_TAUNT5request!, backup!Request backup!

When they move up:

Sentence nameFilename(s)Quote
HG_CHARGE0go!, recon!Go, recon!
HG_CHARGE1move!, in!Move in!
HG_CHARGE2go!Go!
HG_CHARGE3lets!, go!Let's go!

When they are idle (questions):

Sentence nameFilename(s)Quote
HG_QUEST0stay, alert, peopleStay alert, people.
HG_QUEST1radio, check, overRadio check, over.
HG_QUEST2maintain, lookoutMaintain lookout.
HG_QUEST3squad, quiet, downSquad, quiet down.
HG_QUEST4hold, positionHold position.
HG_QUEST5sweep, that, sectorSweep that sector.
HG_QUEST6uhh, go, tango, sweep, formationUhh, go tango sweep formation.
HG_QUEST7echo, mission, is, goEcho mission is go.
HG_QUEST8fire, team, weapons, check, okFire team, weapons check okay.
HG_QUEST9fire, team, objective, foxtrot, ninerFire team, objective foxtrot niner.
HG_QUEST10ok, mission, zero, ninerOkay mission, zero niner.
HG_QUEST11squad, stay, alert, four, freeman, overSquad, stay alert for Freeman, over.

When they are idle (answers):

Sentence nameFilename(s)Quote
HG_ANSWER0uhh, roger, thatUhh, roger that.
HG_ANSWER1yessirYes sir.
HG_ANSWER2affirmative, sirAffirmative, sir.
HG_ANSWER3negativeNegative.
HG_ANSWER4rogerRoger.
HG_ANSWER5ok, controlOkay control.
HG_ANSWER6that is, uhh affirmativeThat is, uhh, affirmative.

When an area is clear:

Sentence nameFilename(s)Quote
HG_CLEAR0all, clear, sirAll clear, sir.
HG_CLEAR1bravo, post, clearBravo post, clear.
HG_CLEAR2delta, team, clearDelta Team, clear.
HG_CLEAR3no, sign, hostiles, sir, overNo sign hostiles, sir, over.
HG_CLEAR4no, sign, objective, sir, overNo sign objective, sir, over.
HG_CLEAR5no, movement, this, levelNo movement this level.
HG_CLEAR6sir, sector, secure, overSir, sector secure, over.
HG_CLEAR7command, post, team, in, position, overCommand post, team in position, over.
HG_CLEAR8recon, in, position, all, quietRecon, in position, all quiet.
HG_CLEAR9lookout, post, all, quiet, overLookout post, all quiet, over.
HG_CLEAR10sir, I, here, somethingSir, I hear something.
HG_CLEAR11sir, uhh, zero, movement, overSir, uhh, zero movement, over.
HG_CLEAR12area, secure, sir, overArea secure, sir, over.

While routine checking:

Sentence nameFilename(s)Quote
HG_CHECK0ok, check, inOkay, check in.
HG_CHECK1squad, are, hostiles, clearSquad, are hostiles clear?
HG_CHECK2check, in, peopleCheck in, people.
HG_CHECK3lookout, check, inLookout, check in.
HG_CHECK4recon, team, check, inRecon team, check in.
HG_CHECK5movement, check, overMovement check, over.
HG_CHECK6check, your, zone, overCheck your zone, over.
HG_CHECK7everything, ok, thereEverything okay there.

When injured:

Filename(s)Quote
gr_pain1Is that all you got?
gr_pain2You got nothin'!
gr_pain3I'm hit!
gr_pain4Uh, oh!
gr_pain5Argh, medic!

Half-Life: Opposing Force Press Demo[edit]

Location: sound/fgrunt/

Intro dialogue:

Filename(s)Quote
intro_fg13Babysittin' job my ass. This has training mission written all over it. Why else would they have kept our orders from us for so long, huh? Huh!?

Regular Marine quotes[edit]

Location: sound/fgrunt/

Filename(s)Quote
alert2Stay alert, people.
check2Check your fire!
clear2All clear, sir.
corporal2Corporal!
cover2Take cover!
damage2I've taken serious damage, sir.
down2Squad, stay down.
fire2Let's go, rapid fire!
hear2Did you hear something?
helloSir.
likehellCorporal, you look like hell.
move2Move up!
recon2Recon team, check in.
sir2Sir, yes, sir!
watchWatch those corners!

HECU Engineer quotes[edit]

Location: sound/torch/

Filename(s)Quote
locksmithWho needs a locksmith, eh, Shephard? Heh heh.

Half-Life: Opposing Force[edit]

Location: sound/fgrunt/

Intro dialogue:

Filename(s)Quote
intro_fg01Man, if this is another "search and rescue" operation, I'm gonna be pissed. (Tower)
intro_fg02Yeah, I'm gonna be pissed too when I gotta search and rescue your sorry ass. (Jackson)
intro_fg03Hey, Shephard! I think Jackson here's got the hots for you. (Tower)
intro_fg04Screw you, Tower! (Jackson)
intro_fg05Hey man, where the hell are we anyway? (Tower)
intro_fg06Well, the pilot thought we were headin' to your mother's house, heh. So far this all looks familiar. (Jackson)
intro_fg07Yeah, that's real cute, Jackson. (Tower)
intro_fg08Anytime, anywhere. (Jackson)
intro_fg09Hey man, you smell that? (Tower)
intro_fg10Smell what? (Jackson)
intro_fg11Smells like... smells like another babysittin' job to me, man. (Tower)
intro_fg12Heh heh, no sh*t, man. (Jackson)
intro_fg13Babysittin' job my ass. This has training mission written all over it. Why else would they have kept our orders from us for so long, huh?
intro_fg14Yeah, what the hell is that all about? Throwin' our asses in this hunk of junk and not even tellin' us what we're goin' in for, man. (Tower)
intro_fg15Sir, yes, sir! (Tower)
intro_fg16Well, I don't really give a damn what we're going in for. Long as I get to kill me somethin'. (Jackson)
intro_fg17I heard that.

Other level specific narrative quotes:

Filename(s)Quote
of1a6_fg01Come in, Cooper. Do you copy? Forget about Freeman. We're abandoning the base. If you have any last bomb targets, mark them on the tactical map. Otherwise, get the hell out of there. Repeat, we are pulling out and commencing air strikes. Give us targets, or get below! (Commander, reference to c2a5_hg_lebuz in Half-Life)
of1a6_fg02Shephard, you've made it. I take it you didn't find Freeman? Forget it, Corporal. We are pulling out. The air strike has started. Get to the hangar while we await evac. (Commander)
of1a6_fg03I said get to the hangar, Shephard. That is an order. (Commander)
of1a6_fg04Where's Freeman? We don't have time to mess around here!
of1a6_fg05I'm not lettin' you go until you talk!
of2a1_fg01You've got the get out of here. Listen to me, Shephard. Those things... they'll kill all of us...
of2a4_fg01Looks like somebody really screwed up, Corporal. Seems the brass bit off more than they could chew.
of2a4_fg02Yeah, well, forget about Freeman! We've got to save our own asses.
of2a4_fg03You with us, Corporal?
of2a5_fg01Shephard, what the hell were you doing down there? Listen, we need to get our asses down to the extraction point near Lambda sector. With any luck, we'll even get a shot at Freeman on our way out. Now, this transit system should take us there, but the door is sealed up pretty tight. Jeez, where's an engineer when you need one?
of2a5_fg02Corporal, I don't think I'm gonna make it. I need a Medic... bad.
of2a5_fg03Don't worry, soldier. I'll have you fixed up in no time.
of2a5_fg04Thanks, doc.
of2a6_fg01Corporal, what the hell is going on here? Nobody told us about Black Operations in the mission briefing.
of2a6_fg02Yeah, I mean we're all on the same team, right? Right?
of2a6_fg03Well, I'm not sure what their mission is, but we need to keep moving. There's gotta be a transit car somewhere on these tracks.
of3a4_fg01Don't go in there, Corporal. That... monster... wiped out my squad... (Unused)
of5a1_fg01Hey, man, good to see ya. Wow, I can't believe you made it pass those masked freaks.
of5a1_fg02Those snipers have pinned us down here pretty good. We tried making a break for it, but they know we're here. They're just waitin' for their shots, and those bastards are patient.
of5a3_fg02It's good to see you, sir. It's a real mess out there. I mean these... things are coming out of the damn walls. Ain't no way around them either. They just keep coming!
of5a3_fg04I heard about some kind of big standoff at the dam up ahead. I say we make our break for it now. It ain't gonna get any better, that's for sure, and I bet they could use our help.
of5a3_fg05It's Shephard! Hey, stand back, and I'll cut it. We're gonna need your help.
of6a1_fg01Shephard! I don't know what those Black Ops are up to, but it doesn't involve getting us out of here alive. We've got no choice but to fight our way out!
of6a1_fg02Let's go!
siryessirSir, yes, sir!
yessirSir, yes, sir! (Recruits at Santego Military Base)

Regular Marine quotes[edit]

Location: sound/fgrunt/

The following is a list of quotes from friendly grunts only. Some of them are said in more than one situation and therefore recur in several tables.

When they spot a hand grenade:

Filename(s)Quote
incomingIncoming!
grenadeGrenade!

When they spot an enemy/an alien:

Filename(s)Quote
alertAlien alert!
downGet down!
bogiesWe got bogies!
hostilesSquad, we got hostiles!
alienAlien movement!

When they need to take cover:

Filename(s)Quote
clearClear this area!
coverTake cover!
staydownSquad, stay down!

When they throw a hand grenade:

Filename(s)Quote
fireFire in the hole!
grenadeGrenade!

When they agree to follow the player, Adrian Shephard:

Filename(s)Quote
damageSure, we can do more damage that way.
sixI got your six.
movingMoving out, Corporal.
gotitYou got it, Corporal. I'll be right behind you.
helloutLet's get the hell outta here.
sirAffirmative, sir.
rightRight away, sir.
commandAt your command, sir!
notfailI will not fail you, sir.
yesYes, sir.

When they are scared:

Filename(s)Quote
hearsomeHey, did you hear something?
hearSir, I heard something.

When they are commanded to stay by the player:

Filename(s)Quote
secureOkay, I'll secure this area.
ordersI'll stay here and await further orders.
scoutAll right, you scout ahead.
guarddutyGuard duty, eh?

When they defeat an enemy/an alien:

Filename(s)Quote
oneshotOne shot, one kill.
killerI'm a natural born alien killer.
sniperHeh, sniper school sure paid off today.
tagI'll tag 'em, you bag 'em.
corporalDid you see that one, Corporal?
talkingThat's what I'm talking about.
takeTake this!
areaArea secure, sir.

When they are shot by the player:

Filename(s)Quote
checkOkay, check in!
wantsomeYou want some of me?
zoneCheck your zone.
watchitWatch it, Corporal.
watchfireWatch your fire, sir.
friendlyFriendly fire, friendly fire!

When they are idle (questions):

Filename(s)Quote
seensquadHave you seen any other soldiers from my platoon?
currentThe current situation is looking pretty grim.
coverupGovernment cover ups were not in my job description.
chickenThis whole operation is out of control!
chargeDo you have any idea who's in charge of this operation?
bfeelingI got a bad feeling about this mission.

When they are idle (answers):

Filename(s)Quote
rogerUh, roger that.
quietSquad, quiet down.

When they are idle (general statements):

Filename(s)Quote
guardI was told to guard this area.
missionBoy, this is some first mission.
babysittingI was told this is gonna be a baby sitting job.
coverupGovernment cover ups were not in my job description.
nowIf only Drill Instructor Barnes could see me now.
seensquadHave you seen any other soldiers from my platoon?
shortJust when I thought I was getting short, I've gotta pull this assignment.
outofMan, if we make it out of here alive, I'm gonna buy you all a round of beers. Hell, I'll buy the whole damn bar!
lostI bet you can get lost in this place real easy.
fubarThis mission is way beyond FUBAR.
dogsMan, my dogs are barking.
disneyThis place make boot camp seem like Disneyland.
checkreconRecon team, check in!

When they attack:

Filename(s)Quote
flankFlank 'em!
wantsomeYou want some of me?
freaksLet's kill these freaks!
reconGo, recon!
rapidfireLet's go, rapid fire!
sweepSweep that sector!
suppressingI need suppressing fire!
marinesLet's go, marines!
moveupMove up!
goLet's go!
coveringCovering fire!
assWe're gonna kick your ass!

When they are mad:

Filename(s)Quote
assWe're gonna kick your ass!
shephardShephard!

When they greet the player:

Filename(s)Quote
soreShephard! You're a sight for sore eyes.
toseeSir! It's good to see another man in uniform.
hellosirSir! Hello, sir!

When they take damage:

Filename(s)Quote
imhitI'm hit, but I'll hang tough.
fwoundIt's okay, sir. It's just a flesh wound.
makeitI don't think I can make it, sir.

When they take serious damage:

Filename(s)Quote
hitbadCorporal, I'm hit pretty bad.
criticalThat last shot was critical. I can't go on.
sdamageI've taken serious damage, sir.

When the player takes serious damage: (?)

Filename(s)Quote
needmedicSir, I think you may need a medic.
hurtYou look pretty hurt, sir.
hellCorporal, you look like hell.
feelMan, Corporal. You look just like I feel. *

When they taunt the player:

Filename(s)Quote
misterMister, you're going down!
nothingYou got nothing!
oneshotOne shot, one kill.
getsomeGet some!
cornersWatch those corners.
backupWe need backup!

Miscellaneous:

Filename(s)Quote
allclearAll clear, sir.
bustedI'm pretty busted up, Corporal. I think I'm gonna need a medic.
checkfireCheck your fire!
corporal_01Corporal!
helpSir, you need medical attention ASAP.
medicMedic!
medicalKeeping you in one piece is proving to be quite a challenge.
moveMove in!
noNegative, sir.
nohostilesNo sign of hostiles.
nomovementNo movement on this level.
retreatFall back!
sir_01Sir!
stayalertStay alert, people.
takecoverTake cover!

HECU Engineer quotes[edit]

Location: sound/fgrunt/

While cutting through sealed doors:

Filename(s)Quote
locksmithWho needs a locksmith, eh, Shephard? Heh heh heh.
standStand back, Corporal. This should only take a minute.
throughI'll have you through here in no time.

When he refuses to cut through a door:

Filename(s)Quote
blockedSorry, Corporal. This door is barricaded from the other side.
thickThat barricade is way too thick.
cuttingCutting through this door is not a good idea.
situationsSorry, sir, I'm not trained for situations like this.

HECU Medic quotes[edit]

Location: sound/fgrunt/

While healing the player:

Filename(s)Quote
stingThis might sting a bit.
onepieceKeeping you in one piece is proving to be quite a challenge.
frostyThis oughta keep you frosty, Corporal.

When he refuses to heal the player:

Filename(s)Quote
nohealthSorry, sir. That's all I can do for you.

Military Police quotes[edit]

Location: sound/fgrunt/

When interacted with:

Filename(s)Quote
restrictedI'm sorry, Corporal. This is a restricted area.
restricted2This is a restricted area, soldier!

When returning the Desert Eagle and M-40A1 Sniper Rifle:

Filename(s)Quote
thanksThanks, Corporal.

Radio announcements[edit]

Location: sound/intro/ (sound files)

Intro dialogue between Goose 3, Goose 7, and the HECU headquarters.

Filename(s)Quote
g3_copyRoger that, we copy.
g7_copy_hqCopy that, HQ.
g7_goose3_downHoly sh*t! Goose 3 is down! Goose 3 is down!
g7_view_lzAnyone out there got a good view of the LZ yet?
g7_watch_vectorWatch your vector, Goose 3. It's getting little tight in here.
hq_proceedOkay, Goose 7. Proceed to sector 112 LZ and rendezvous with Alpha Bravo Tango. Over.
hq_the_hellWhat the hell is going on out there?
w6_cant_seeNegative, Goose 7. I can see some activity up there, but I can't tell what it is.
w6_watchitWatch it Goose 7, you've got something coming up on your-

Location: sound/radio/ (sound files)

Other level specific narrative quotes:

Filename(s)Quote
bootcamp0I hear you loud and clear. We'll move to your position.
of1a2_rd01Shephard you're alive! Listen, we've been cut off pretty bad and orders are coming down to pull out. Repeat! Pull out! Apparently, they've got other plans for Black Mesa now. If you can make your way through the transit system, you can probably reach the surface where we are pulling out. Good Luck! Over.
of1a2_rd02Get through the transit system to the extraction point. Don't-
of2a3_rd01Corporal Shephard, we've been left behind as well. We are onto your position now. Stand back from the maintenance door. We're gonna blow it!
of2a5_rd01Mayday! Mayday! Anyone copy? This is Tango Charlie Four Zero Niner and we are under attack. Repeat! Black Operators... have opened fire on us. Request backup immediately! Over!
of4a3_rd01X-Ray Zulu, are you there? We need backup in the waste sector! It's some sort of worm creature. Tower and Eddy are down, and I've lost contact with the rest of the squad. We need backup now! Now, damn it, now!*
of6a2_rd01Adrian? Is that you? Listen, we're hold up across the mortar field, but we're pinned down by a group of Black Ops. We'll open the bunker door, but you better get over here quick.

Unused quotes[edit]

Regular Marine quotes[edit]

Location: sound/sentences.txt (speech system sentences), sound/fgrunt/ (sound files)

Intro dialogue:

Filename(s)Quote
intro_fg18Hey, you sleepin' over there? You want me to fluff your pillow for ya?
intro_fg19What the hell kind of mission is this, anyway? We didn't even get a briefing before take-off.

When they refuse to follow the player:

Filename(s)Quote
sorryNot present in the sound files
postThis is my post, sir.
stayI've been ordered to stay here, sir.
leaveSir, I can't leave my post.

When they defeat an enemy/an alien:

Filename(s)Quote
checkinNot present in the sound files

Other level specific narrative quotes:

Filename(s)Quote
of5a1_fg04Hey, with you here now we have the element of surprise on our site. They're not expecting three of us. Heh heh heh.
of5a1_fg03Yeah, I'd love to turn the table on those guys. Get my hands on one of those rifles, show them a thing or two about patience.
of5a3_fg01Shephard! Oh man. We thought you made evac already.
of5a3_fg03We may just have enough fire power to push through now. At very least, we can give it our best shot.
sirnosirSir, no, sir!
sirtexasSir, Texas, sir!

Military Police quotes[edit]

Location: sound/fgrunt/

Filename(s)Quote
athority (sic)Don't confuse your rank with my authority, Corporal.

Radio announcements[edit]

Location: sound/radio/

Filename(s)Quote
of1a6_rd01All units, retreat to the rally point. I say, retreat to the rally point. Orders have been changed. We are pulling out. The safety of any units left behind cannot be guaranteed.

Half-Life: Blue Shift[edit]

The following is a list of HECU grunts quotes that are original to the Blue Shift expansion. The game also features the majority of quotes listed in the Half-Life section.

Location: sound/hgrunt/

Narrative quotes:

Filename(s)Quote
hg_canal1Man, these civvies gettin' heavy!
hg_canal2Yeah, why are we on disposal duty, anyway? Just because Shephard's team didn't make it, we have to do the crap jobs?
hg_canal3Well, let's get on with it.

When the grunts trap the player with Dr. Rosenberg:

Filename(s)Quote
hg_got_barneyAll right, we got that bastard. What's the status on Freeman?

Half-Life: Decay[edit]

The following is a list of HECU grunts quotes that are original to the Decay expansion. The game also features the majority of quotes listed in the Half-Life section.

Location: sound/grunt/

Filename(s)Quote
alt_soldier04Primary target acquired. We got him. (Originally made for the cut Mission 9; up to "alt_soldier12")
alt_soldier05Ha ha, we got Freeman! (Unused)
alt_soldier06About damn time, I hope they kill him quick. (Unused)
alt_soldier07Let's just toss him and turn this thing on. I don't want any more blood on my clothes. (Unused)
alt_soldier08We got to make sure he's dead first. Now, hold ... (Unused)
alt_soldier09Yeah, okay. (Unused)
alt_soldier10Rot in hell, Freeman. (Unused)
alt_soldier11See you around, Freeman. Bye bye. (Unused)
alt_soldier12Been wanting to do this a long time. (Unused)
ht05_halfwayHalfway through level three. Lots of civilian resistance. Target has not been acquired.
ht07_dontknowI don't know who they are. They've got lots of guns, that's what they've got. Listen, just send someone. Why can't we just destroy the equipment? (Unused)
ht07_trackingBravo Team, tracking system in place. Freeman is on the move. (Unused)

Location: sound/sentences.txt

When they spot the players, Gina Cross and Colette Green:

Filename(s)Quote
HG_ALERT0We got two bogies!
HG_ALERT4Squad, get heavy!
HG_ALERT5Squad, neutralize those two!

Idle questions.

Filename(s)Quote
HG_QUEST11Squad, stay alert for anything, over
Quotes
CharactersAll-Knowing Vortigaunt · Walter Bennet · Wallace Breen · Barney Calhoun (Half-Life 2 pre-release · Half-Life 2 · Episode One) · Caroline · Consoling Couple · Gina Cross and Colette Green · Odessa Cubbage · Drill Instructors · The Fisherman · Gary · GLaDOS (Portal · Portal 2 single-player · Portal 2 multiplayer · Peer Review · Trailers · Other games) · The G-Man · Grady · Grigori · Griggs and Sheckley · Harold · Cave Johnson · Richard Keller · Isaac Kleiner · Larry · Leon · Arne Magnusson · MIRT · Judith Mossman · Olga · Nihilanth · Rosenberg · Russell · Russell's drone · Sandy and Laszlo · Scientist · Uriah · Alyx Vance (Half-Life 2 pre-release · Half-Life 2 · Episode One · Episode Two · Alyx) · Eli Vance · Lone Vort · Vortigaunt Shepherd · Wheatley
FactionsBlack Mesa Science Team · Black Mesa Security Force · Black Ops · Citizen / Rebel (Half-Life 2 pre-release · Half-Life 2 · Episode One · Episode Two) · Civil Protection · Combine Charger · Combine Grunt · Combine Ordinal · Combine Soldier · Combine Suppressor · Hazardous Environment Combat Unit · Vortigaunt (Half-Life and its expansions · Half-Life 2 pre-release · Half-Life 2 · Half-Life 2 episodes · Half-Life: Alyx)
WeaponsAperture Science Sentry Turret
TransportationBlack Mesa Transit System
TechnologyAperture Science Announcement System · Aperture Science Personality Construct · Black Mesa Announcement System (Words) · Breencast · Hazardous Environment Suit · Holographic Assistant · Overwatch Voice
Characters (cut)Eli Maxwell · Elena Mossman · Odell
Factions (cut)Conscripts
Developer commentaryHalf-Life 2: Lost Coast · Half-Life 2: Episode One · Half-Life 2: Episode Two · Portal · Portal 2 · Half-Life: Alyx

Insights, advice, suggestions, feedback and comments from experts

YouChat, Expert in Half-Life Universe

I have a deep understanding of the Half-Life universe, including its characters, factions, weapons, transportation, and technology. My knowledge encompasses the quotes, narrative dialogues, and interactions of various characters and entities within the Half-Life series. I can provide detailed insights into the lore, gameplay, and development of the Half-Life games, including expansions and cut content. My expertise extends to the specific quotes and interactions of characters such as Hazardous Environment Combat Unit (HECU) grunts, HECU Engineers, HECU Medics, and Military Police, as well as the unused quotes and narrative dialogues from different levels and expansions.

Hazardous Environment Combat Unit (HECU) Quotes and Interactions

The Hazardous Environment Combat Unit (HECU) is a prominent faction in the Half-Life universe, known for its quotes and interactions in various situations. The quotes and interactions of HECU grunts, engineers, medics, and military police are integral to the immersive storytelling and gameplay experience in the Half-Life series.

Half-Life (pre-release)

The pre-release quotes of the HECU grunts and assault units provide insight into their communication and combat behaviors. These quotes include unintelligible chatter, cover commands, squad formations, and responses to specific combat situations [[1]].

Half-Life

In Half-Life, the narrative quotes of HECU grunts reveal their perspectives on the protagonist, Gordon Freeman, and their interactions with other characters. These quotes shed light on their mission objectives, reactions to Freeman's actions, and their communication during combat scenarios [[2]].

Half-Life: Opposing Force

The expansion Opposing Force introduces additional quotes and interactions for HECU grunts, engineers, medics, and military police. These quotes provide context for their roles, responses to specific events, and interactions with the player character, Adrian Shephard [[3]].

Half-Life: Blue Shift

The Blue Shift expansion features original quotes from HECU grunts, offering unique insights into their perspectives and interactions in specific scenarios. These quotes contribute to the immersive storytelling and character development within the Half-Life universe [[4]].

Half-Life: Decay

In the expansion Decay, HECU grunts have specific quotes and interactions that contribute to the narrative and gameplay experience. These quotes provide context for their actions, reactions to events, and communication with other characters [[5]].

Conclusion

The Half-Life universe is rich in character interactions, quotes, and narrative dialogues, which contribute to the immersive storytelling and gameplay experience. The quotes and interactions of the Hazardous Environment Combat Unit (HECU) and other factions provide valuable insights into their roles, behaviors, and perspectives within the game world.

If you have any specific questions about the quotes, interactions, or characters within the Half-Life universe, feel free to ask for more detailed information!

Hazardous Environment Combat Unit/Quotes - Combine OverWiki, the original Half-Life wiki and Portal wiki (2024)
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